Start the game, the mod should now show up in the game’s Mods menu. Choose a short (and unique) name and don’t change it from the Steam Workshop interface, only update by modifying the mod.xml. The information in mod.xml will show up in Steam. Edit filesystem_mount.xml to add new levels/sounds/whatever. 4įill in the required info in path_to_game/mods/ myMod123/mod.xml. You should only add what files you need in order to avoid conflicts with other mods. The folder must contain at least the mod.xml file to be a valid mod.
3ĭelete everything inside it except mod.xml and filesystem_mount.xml. The folder name should be similar to your mod’s name, so that it’s easily identifiable once downloaded (also it should be unique between the existing Workshop mods). 2Ĭreate a new folder in that same location. Read the file path_to_game/mods/data_modtemplate/filesystem_mount.xml for more information. You can find a template mod in the game’s installation folder: path_to_game/mods/data_modtemplate